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An elemental mod adds one simple element onto your weapon—Cold, Electricity, Heat, or Toxin. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage.


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Why does the electricity do so much damage to me I get shocked by one of the little grapple hook robots in Fortuna and it does like 90 damage per tick and it ticks like 5 times even with the enemies dead, can I stop this from shredding my health any time I get zapped once? (I am new to the game and am only mastery rank 2) This thread is archived


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Electric damage! Be more relevant! 由 TheMostFrench , 2021年1月27日 在 Weapons TheMostFrench Hunter 690 发表于 2021年1月27日 Let's consider different ways of thinking about damage to try and make less used elements more relevant again. For anyone wondering it's very late at night for me and I've been spending too much time thinking.


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Volt and Electrical damage as a whole By (PSN)JCM_Unlimited, May 26, 2016 in Warframes Share 252 Posted May 26, 2016 I've seen and commented on quite a few posts about Volt reworks/tweaks/QOL changes, EVERYTHING. The major thing that most of them have in is "Shock opening enemies up to melee finishers".


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Electricity Damage is one of the four primary elemental damage types. It performs well against Grineer Machinery and Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units. Status Effects General The status effect of Electricity damage is Tesla Chain.


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Electrified Barrel Full Icon Tradeable Can be obtained from transmutation 📝 Update Infobox Data Max Rank Description +120% Electricity General Information Type Archgun Polarity Naramon Rarity Uncommon Max Rank 5 Endo Required To Max 620 Credits Required To Max 29,946 Base Capacity Cost 4 Trading Tax 4,000 Introduced


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1 Blissful_Altruism • Conquerer • 3 yr. ago You probably just don't have your health mod ranked up enough. Electric dots are surprisingly strong but once you get more health or shield they really don't pose too much of an issue. Also the Fortuna stuff is really out of your league right now. Come back later. TheLevel1Wizard • 3 yr. ago


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In this episode, we take a look at another single elemental, capable of stunning enemies and is generally neutral against many enemies. Check my Discord for.


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The Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Electricity damage.


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Magnetic Damage view image Icon Created by combining Cold and Electricity damage. Highly effective against Corpus Shields and Proto Shields. Magnetic Status Effect increases Shield damage by up to 325% with multiple stacks and disables the target's Shield regeneration for a short duration. —In-game Description


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3.1 Physical Damage 3.2 Primary Elemental Damage 3.3 Secondary Elemental Damage 3.3.1 Modding 3.3.2 Possible Combinations 3.4 Unique Damage 3.5 Empyrean 3.6 Conclave-Specific (PvP) 4 Status Effect 5 Damage Over Time 6 Damage Calculation 6.1 Quantization 6.2 Unarmored Enemies 6.3 Armored Enemies 6.4 Comparing Damage Type Modifiers on Armored Enemies


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934 Posted August 2, 2013 (edited) The Volt VOLT can create and harness electrical elements. This is a high-damage Warframe perfect for players who want a potent alternative to gun-play. Volt, the electric Warframe, is often overlooked in terms of efficiency in battle.


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Electric has a small AoE Dot, a crowd control effect and the damage is strongly resisted by alloy armor, the armor of choice for the elite Grineer and Corpus units, and their Corrupted counterparts.


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Electricity Damage is one of the four primary elemental damage types. It performs well against Grineer Machinery and Corpus Robotics, but is mitigated by the Alloy Armor worn by m


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Electricity - This can trigger the Tesla Chain status which deals Electricity damage over time and chains to other enemies. Heat - Causes Ignite which makes enemies panic and gives them a few.


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Yes, electric is very good as a status type on its own. Proboscis Cernos is an awesome weapon using electric, but it really wants galvanized mods and primary merciless. If you have Helminth and Khora's ensnare you can pair that ability with electric to great effect as well. Same with Nidus larva.